At Gamelab 2013 in Barcelona, Spain, PlayStation 4 system architect Mark Cerny opened up about his work on bringing the PlayStation 4 to market.

 PlayStation 4

At Gamelab 2013 lecture, 4 lead architect Mark Cerny discusses the hurdles of developing for the notoriously challenging 3 and how that led to a more standardized approach (and lack of Cell processor) with the PS4.

The talk starts with a recap of his mind-blowing professional history, which includes stints at Atari, Sega, and Universal Interactive Studios working alongside studios such as Insomniac Games and Naughty Dog.

One of the big changes in the PlayStation 4 is the shift from Cell processor to x86 architecture. The philosophy behind the console, as discussed by Cerny, is a shift away from exotica to more familiar, accessible hardware.

I must agree that you’ll also gain even more respect for Sony Worldwide Studios president Shuhei Yoshida after watching this, something I didn’t believe was possible.

Highly recommend you see the entire talk if you’ve got a spare hour this weekend.

Watch “The Road to the PlayStation 4” below and share your thoughts.

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